So much can be said of Spirits XV that putting it all in one txt file would be tiresome. Here are some pointers:

	Spirits can take on different behavior based on what environment they have spawned into.
	Spirits only affect the surface of the Overworld dimension.
	Spirits is slow to get going, but you will know when it is.
		If you feel it is too slow, you may slay a few villagers to enrich your experience.

The first thing you should rush with Spirits is a Power V bow and spectral arrows. Regular arrows do not work on Spirits.

When you hear an odd noise on the surface, that may be a warning that a Spirit will soon visit you.
	There are other warning signs that you may learn to notice.

When a Spirit does visit you in boss form, here are some pointers:
	If you hear a loud roar type noise, that is a neutral Spirit, and running away will be sufficient to make it go away.
	If you do not hear a loud roar, that is either an evil or good Spirit. If it is evil, you *might* be able to run away, but it is coming for you.
	If you hear ear piercing screams, then it is too late. The confrontation is almost guaranteed. You will perish or emerge victorious.

Bosses only emerge between Sunset and Sunrise.

Traveling the Overworld after dark can be very, very dangerous. Using a horse prevents Spirits from trapping you with levitation.

Bosses emit particles to signify their power level.
	Green "scrape" particles - Omega Tier
	Large green/blue "glow" particles - Sigma Tier
	Blue "enchanted hit" particles - Pi Tier
	Purple "witch" particles - Delta Tier
	White "electric spark" particles - Gamma Tier

Delta and Gamma Tier Spirits are nearly unkillable without powerful magic.

Every Spirit can spawn one or more types of Magic Ingredients.
	Magic Ingredients can be a "Magic Bug", "Magic Herb", "Magic Mushroom", or "Magic Root"
	To turn these ingredients into potions, throw them into a WATER FILLED CAULDRON, and then throw in AN EMPTY BOTTLE LAST.
	Every Spirits XV related potion can involve up to 1 of each category of Magic Ingredient, so 4 ingredients in total.
	These potions can be quite powerful and definitely allow the player to punch above their Valiant RPG Character Level.
		It helps to put a fence or iron bars over top the the WATER FILLED CAULDRON to help guide the items inside.

To pre seed the world with Spirits, run the following commands BEFORE running the valiantrpg:biginitialize function:

/function: spirits:initialize
/function spirits:spiritseeder

Your player will be periodically randomly teleported within 25000 blocks of coordinates X0 Z0, each time summoning a new Spirit Node.

Let this run for  several hours or however long you like, and when you wish to end it run the following command:

/schedule clear spirits:spiritseeder

Note: Its best to use the spiritseeder function BEFORE intializing Value Villagers XV, or else discovery rewards for all Trade masters with 25000 blocks of spawn may be nullified.

Sniping a Spirit Boss from too far away will not permanently kill it...